Karissa Hair for Genesis 3 & 8 Female(s)
Daz/Poser | 3D models | 653 MB
Karissa Hair is a polygonal model of a shoulder length tight curly hair. The hair has an articulate rig consisting of 6 bones for posing. Along with the style and movement morphs, ERC pose control dials help fit your figure poses beyond the 12 sample hair poses provided. The hair is fitted for Genesis 3 & 8 Female(s) (.DUF) with auto-conforming custom morphs for Daz Original characters.
Iray and 3Delight material presets for various texture map colors are included plus diffuse color setting samples. The diffuse color samples show how you can easily create your own tints by changing the diffuse color of the hair.
What’s Included and Features
Karissa Hair For Genesis 8 Female (.DUF)
Karissa Hair For Genesis 3 Female (.DUF)
Mei Lin 7
Teen Josie 7
Tween Julie 7
Fit & Adjust:
Adjust – Back, Left, Right, Back Ends, Breasts, Cheeks, Crown, Hairline, Hairline Height, Head Size, Shoulder Height
Ears – Fwd-Back, Height, Width
Neck – Height, In-Out, Width
Temple 1, 2, 3, 4, 5, 6
Style & Movement:
All – Back, Forward, Left, Right, Spread, Length, Float
Collar Left & Right – Bend, Front-Back, Twist
Back Left & Right – Back, Forward, Left, Right, Twist, Float, Length
Front Left & Right – Back, Forward, Left, Right, Twist, Float, Length, Shoulder
Hair Color Options:
Hair Diffuse Color Options:
Black and Blue
Black and Red
Black and White
Purple and Green
12 Sample Hair Poses
11 Hair Texture & Transparency Maps (4096 x 4096)
Texture Templates available through the Product Library
Daz Studio Iray Material Presets (.DUF)
Daz Studio 3Delight Material Presets (.DUF)
Additional Products used in Promo Images:
Genesis 8 Female Head Morphs
Fane Hair and Character for Genesis 8 Female(s)
P3D Brita for Tween Julie 7
Casual Summer Outfit for Genesis 3 Female(s)
Smooth base geometry, ~115k quads
UV mapped to efficiently cover full square map and minimize noticeable patterns or repeating.
Modelled non-symmetrical to increase realism.
Strands individually reshaped to avoid looking like identical repeated geometry.
Texture maps are based on original hair photographs and scans mixed with hand painted strands.
Shines from surface material settings are not painted on so it will follow your lighting direction, not “baked” or painted on.